Kaappikellon kummitukset (2006)
Temps de jeu: 30
Age min.: 9
Joueurs: 2 - 4
Editeur: Peliko Oy
Concepteurs: (Uncredited)
Artistes: Mauri Kunnas
Mécaniques: Roll / Spin and Move
Age min.: 9
Joueurs: 2 - 4
Editeur: Peliko Oy
Concepteurs: (Uncredited)
Artistes: Mauri Kunnas
Mécaniques: Roll / Spin and Move
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The grandfather clock in the Pimpola Manor has stopped. Turns out that there are ghosts living inside the clock, and they don't like the striking of the clock. In order to get the clock working again, you have to find a new place for the ghosts to live in. Luckily, in the attic there's a wardrobe in which all the ghosts could easily fit.
This is a simple roll-and-move game. The first player to get all his ghosts inside the wardrobe wins. On the way to the attic there are four special spaces. Whenever a ghost lands on one of these spaces, it might sneak out for a nap, go doing pranks, or simply run back into the grandfather clock.
This game belongs to Peliko's line of children's games illustrated by Mauri Kunnas. Included in the box are a game board, a wardrobe, a die, and 16 ghosts in four player colors.
This is a simple roll-and-move game. The first player to get all his ghosts inside the wardrobe wins. On the way to the attic there are four special spaces. Whenever a ghost lands on one of these spaces, it might sneak out for a nap, go doing pranks, or simply run back into the grandfather clock.
This game belongs to Peliko's line of children's games illustrated by Mauri Kunnas. Included in the box are a game board, a wardrobe, a die, and 16 ghosts in four player colors.
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ag.gameitem.lastUpdated: 2025-04-29 06:00:57.911