The Sun of Austerlitz (2003)

Image du jeu 419cd83f96780f1701967e1bcd467064_thb.jpg 🔎
Temps de jeu: 120
Age min.: 12
Joueurs: 2
Editeur: OSG (Operational Studies Group)
Concepteurs: Kevin Zucker
Artistes: Mark Simonitch, Mark Hinkle, François Gérard, Joe Youst
Mécaniques: Hexagon Grid, Simulation

THE SUN OF AUSTERLITZ

Napoleon's campaign in Moravia 1805

Components: One 22 x 34" map, 280 counters, 20 pages of rules, 7 player aid charts for setup and organization displays. November-December 1805.

Map covers the territory from Znaim and Brunn to Olmutz and Ostrava, with the regular 2 miles to the hex. And it can mate with the "1809" map (Victory Games), allowing for a precession of the campaign through Durrenstein and Znaim.

The campaign scenario begins on 15 November, with the Russians retiring on Brünn and the French in pursuit. A second scenario begins with the French spread out around Brünn and the Coalition forces in Olmütz. Fortunately for Napoleon, the Allies attacked, but what if they had not? With the imminent entry of Prussia into the war, Napoleon would have been forced to advance on Olmütz, and his forces would have been beyond their LOC.

Detailing Napoleon's campaign in Moravia, 1805, Sun of Austerliz is the only game to simulate the whole campaign at the operational level (2 mi/2 days/1,000 men) from the Fall of Vienna through the actions of Hollabrunn, Schoengrabern, and Wischau, to Austerlitz.

GAME SYSTEM: CAMPAIGNS System - Series 1X =
- scale = 3,200m/hex,
- time = 2 days/turn
- strength = 1,000 men/SP, .



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