Bluff (1974)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2
Uitgever: Games and Puzzles (magazine)
Ontwerpers: Harry Woollerton
Kunstenaars: Onbekend
Mechanismen: Betting and Bluffing, Trick-taking
Min. Leeftijd: 0
Spelers: 2
Uitgever: Games and Puzzles (magazine)
Ontwerpers: Harry Woollerton
Kunstenaars: Onbekend
Mechanismen: Betting and Bluffing, Trick-taking
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Bluff uses a standard 52-deck plus a joker. It is played in a sequence of hands, each using a single suit plus the joker.
In each hand the 14 cards are dealt evenly to the two players and the dealer begins by playing a card face-down and stating what it is, but they may lie about it. The other player plays a card and the two are compared; the high card wins the trick. The joker is the highest card but is beaten by the ace (which is otherwise low). The winner leads to the next trick.
In the second through fourth hands the winner of the previous hand deals and then may exchange hands with the other player before leading to the first trick.
Play continues either until the end of the fourth hand, in which case the winner of that hand wins the game, or until a player reaches 100 points. In the latter case players score from one to four points per excess trick, depending on the hand. The whole cycle restarts with the fifth hand.
In each hand the 14 cards are dealt evenly to the two players and the dealer begins by playing a card face-down and stating what it is, but they may lie about it. The other player plays a card and the two are compared; the high card wins the trick. The joker is the highest card but is beaten by the ace (which is otherwise low). The winner leads to the next trick.
In the second through fourth hands the winner of the previous hand deals and then may exchange hands with the other player before leading to the first trick.
Play continues either until the end of the fourth hand, in which case the winner of that hand wins the game, or until a player reaches 100 points. In the latter case players score from one to four points per excess trick, depending on the hand. The whole cycle restarts with the fifth hand.
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ag.gameitem.lastUpdated: 2025-05-01 19:12:25.667