War of Tanks: France 1940 – The Breakthrough at Dinant (2015)
Czas gry: 600
Min. wiek: 0
Gracze: 2
Wydawca: Battles Magazine
Projektanci: Olivier Revenu
Artyści: Olivier Revenu
Mechaniki: Simulation, Zone of Control, Dice Rolling, Hexagon Grid
Min. wiek: 0
Gracze: 2
Wydawca: Battles Magazine
Projektanci: Olivier Revenu
Artyści: Olivier Revenu
Mechaniki: Simulation, Zone of Control, Dice Rolling, Hexagon Grid
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War of Tank: France 1940: The Breakthrough at Dinant, covers the very beginning of the infamous sickle cut, the incredible German blitz that would end two weeks later around Dunkirk.
On May 12th, Rommel, Hartlieb and their panzer divisions are on the bank of the Meuse River. And they’re not there for the fishing. In front of them, the French divisions are just starting to reach their position after a forced marche. And they don’t know exactly what to expect.
Rather than a large offensive and pitched battle, the battles that followed were a succession of chaotic attacks and counter-attacks, dashes forward, retreats and reorganizations. The German breakthrough, as spectacular as it may have been, was the result of stubborn, bitter and costly fighting.
Freely inspired by the excellent Rommel at the Meuse, a game by Randy Moorehead published as a DTP by Simulations Workshop in 1995 - These are two very different games and systems, but the issues and the salient points of the battle had already been well thought out and built into RatM.
Published in Battles Magazine #10, 2015
Game Scale:
Game Turn: approx 4 hours
Hex: 1 miles / 1.6 kilometers
Units: Company to Regiment
Game Inventory:
One 18 x 33" full color map
Two dual-side printed countersheets (280 1/2" counters)
One 16-page Sedan rulebook
Solitaire Playability: Medium
Complexity Level: Medium
Players: 2 or more
Playing Time: 2-15
On May 12th, Rommel, Hartlieb and their panzer divisions are on the bank of the Meuse River. And they’re not there for the fishing. In front of them, the French divisions are just starting to reach their position after a forced marche. And they don’t know exactly what to expect.
Rather than a large offensive and pitched battle, the battles that followed were a succession of chaotic attacks and counter-attacks, dashes forward, retreats and reorganizations. The German breakthrough, as spectacular as it may have been, was the result of stubborn, bitter and costly fighting.
Freely inspired by the excellent Rommel at the Meuse, a game by Randy Moorehead published as a DTP by Simulations Workshop in 1995 - These are two very different games and systems, but the issues and the salient points of the battle had already been well thought out and built into RatM.
Published in Battles Magazine #10, 2015
Game Scale:
Game Turn: approx 4 hours
Hex: 1 miles / 1.6 kilometers
Units: Company to Regiment
Game Inventory:
One 18 x 33" full color map
Two dual-side printed countersheets (280 1/2" counters)
One 16-page Sedan rulebook
Solitaire Playability: Medium
Complexity Level: Medium
Players: 2 or more
Playing Time: 2-15
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War of Tanks: France 1940 – The Breakthrough at Dinant
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ag.gameitem.lastUpdated: 2025-04-29 16:21:49.278