Put It In The Bank (0)
Temps de jeu: 0
Age min.: 0
Joueurs: 2 - 4
Editeur: Saml. Gabriel Sons and Company
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Flicking, Roll / Spin and Move
Age min.: 0
Joueurs: 2 - 4
Editeur: Saml. Gabriel Sons and Company
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Flicking, Roll / Spin and Move
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Early version of a flicking game from the 1930s. You move your flipper along the path on your side of the board. When landing on certain spots you can try to flick your flipper into the 3D pop-up bank building the center of the board.
—user summary
Two to four may play the game.
There are 16 wooden flippers, four each red, blue, yellow and green. Each player selects his color and chooses a corner of the board.
To start, spin to determine the order of play, the highest number being first.
In turn, each player places a flipper on the starting point on his portion of the field, spins, and moves the flipper accordingly. Each player remains in his own part of the field. As soon as a flipper comes to rest on a spot marked "bank" the player tries to flip the piece into the bank building. If he fails, he must start all over again with that piece. If the flipper goes through the bank building to another part of the board, he must also start again.
The object of the game is to get all four pieces (flippers) into the bank, the first one succeeding being the the winner.
—description from the rulebook
—user summary
Two to four may play the game.
There are 16 wooden flippers, four each red, blue, yellow and green. Each player selects his color and chooses a corner of the board.
To start, spin to determine the order of play, the highest number being first.
In turn, each player places a flipper on the starting point on his portion of the field, spins, and moves the flipper accordingly. Each player remains in his own part of the field. As soon as a flipper comes to rest on a spot marked "bank" the player tries to flip the piece into the bank building. If he fails, he must start all over again with that piece. If the flipper goes through the bank building to another part of the board, he must also start again.
The object of the game is to get all four pieces (flippers) into the bank, the first one succeeding being the the winner.
—description from the rulebook
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ag.gameitem.lastUpdated: 2025-04-29 05:03:25.841