Uruk: Wiege der Zivilisation (2008)
Czas gry: 60
Min. wiek: 12
Gracze: 2 - 4
Wydawca: DDD Verlag GmbH, Pensamento Coletivo
Projektanci: Hanno Kuhn, Wilfried Kuhn
Artyści: Katharina Kubisch, Rafael Lam, Filipe G. Cunha
Mechaniki: Auction / Bidding, Open Drafting, Action Points, Hand Management
Min. wiek: 12
Gracze: 2 - 4
Wydawca: DDD Verlag GmbH, Pensamento Coletivo
Projektanci: Hanno Kuhn, Wilfried Kuhn
Artyści: Katharina Kubisch, Rafael Lam, Filipe G. Cunha
Mechaniki: Auction / Bidding, Open Drafting, Action Points, Hand Management
Pokaż opis Pokaż komentarze Trend cen
In 3000 BC, Uruk was the largest walled city in the world. In Uruk: Cradle of Civilization, each player builds up a civilization on the Euphrates, consisting of settlements built around various inventions. Starting with something as simple as a "mud hut", by the end each civilization will have several inventions, such as the mighty "aqueduct". Along the way, each civilization tries to avoid disasters and receive blessings from Sumerian gods. There is no military component in this game, and players cannot directly attack each other.
Inventions are represented by cards, while resources are wooden cubes. Each player starts with a simple level 1 invention, and as the game progresses, more advanced inventions become available, up to level 4. Inventions in a tableau can generate resources, which can be used to build settlements, and each invention score points depending on what size settlement has been built on them. With three actions per turn, players must manage cards in their hand and in their tableau, as well as their resources. When a god or disaster appears, players bid to see who gets the reward, or avoids the loss. At the end of the fourth era, the player with the most points wins.
Inventions are represented by cards, while resources are wooden cubes. Each player starts with a simple level 1 invention, and as the game progresses, more advanced inventions become available, up to level 4. Inventions in a tableau can generate resources, which can be used to build settlements, and each invention score points depending on what size settlement has been built on them. With three actions per turn, players must manage cards in their hand and in their tableau, as well as their resources. When a god or disaster appears, players bid to see who gets the reward, or avoids the loss. At the end of the fourth era, the player with the most points wins.
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Gra została również wydana pod następującymi nazwami:
Uruk ,
URUK: O Berço da Civilização ,
Uruk: Wiege der Zivilisation
Powiązane gry
ag.gameitem.lastUpdated: 2025-05-04 04:29:19.779