1961 (2022)

Game Image 419cd83f96780f1701967b5b30433e59_thb.png 🔎
Playtime: 20
Min. Age: 12
Players: 2 - 6
Publisher: House Fish Balloon, LLC
Designers: Blake Propach
Artists: Michael Kuroda
Mechanics: Turn Order: Pass Order, Multi-Use Cards, Player Elimination

1961 is a Cold War card game where players take turns bolstering their nation, spying on enemies, and launching missiles. As tensions mount, the threat of nuclear war looms overhead, and players strive toward technological victory, world peace, or mutually assured destruction.

Players take turn drawing one card, playing one card, and activating any available buildings. There are three ways to play a card - as an Action (one-time use), as a Building (permanent, destructible resource), or as Supply (face down on a building, acting defensively).

Launching missiles is the primary mechanic of the game. Players must take caution though, as each launch risks activating enemy counter missile known as Response Systems.

1) Win the Space Race by stacking five cards on your Moon Lander.
2) Build 3 Embassies to achieve diplomatic world peace.
3) Be the sole survivor of a nuclear wipeout.

- Description from the Publisher



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The game was also published under these names: 1961

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ag.gameitem.lastUpdated: 2025-05-01 03:30:38.461