Air Force (1976)
Speeltijd: 60
Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: Wargames Research Centre Ltd., Hobby Japan, The Avalon Hill Game Co, Battleline
Ontwerpers: S. Craig Taylor
Kunstenaars: Joe DeMarco
Mechanismen: Action Queue, Modular Board, Hexagon Grid, Grid Movement, Movement Points, Dice Rolling, Simulation, Paper-and-Pencil, Scenario / Mission / Campaign Game, Simultaneous Action Selection
Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: Wargames Research Centre Ltd., Hobby Japan, The Avalon Hill Game Co, Battleline
Ontwerpers: S. Craig Taylor
Kunstenaars: Joe DeMarco
Mechanismen: Action Queue, Modular Board, Hexagon Grid, Grid Movement, Movement Points, Dice Rolling, Simulation, Paper-and-Pencil, Scenario / Mission / Campaign Game, Simultaneous Action Selection
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A tactical simulation of air combat over the Europe during WWII.
Each player controls one or more aircraft represented on the board with one counter per plane. A reference card contains all the relevant maneuverability, speed, and weaponry data. Each plane operates with a log sheet to record moves, ammo, damage, altitude, speed and attitude. All movement is pre-plotted and then executed on the board simultaneously. Hits are determined based on relative facing, range and gunnery strength, and are rolled for on a CRT. Damage can be inflicted on any of a plane's various sections (wing, fuselage, engine, etc).
Rules are also included for air-to-ground combat. Victory conditions are set by each scenario.
Each player controls one or more aircraft represented on the board with one counter per plane. A reference card contains all the relevant maneuverability, speed, and weaponry data. Each plane operates with a log sheet to record moves, ammo, damage, altitude, speed and attitude. All movement is pre-plotted and then executed on the board simultaneously. Hits are determined based on relative facing, range and gunnery strength, and are rolled for on a CRT. Damage can be inflicted on any of a plane's various sections (wing, fuselage, engine, etc).
Rules are also included for air-to-ground combat. Victory conditions are set by each scenario.
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ag.gameitem.lastUpdated: 2025-05-09 11:00:03.644