Ascension of the Galaxy (2019)
Tiempo de Juego: 240
Edad Mínima: 12
Jugadores: 2 - 4
Editor: Powercell Games
Diseñadores: James Eisert
Artistas: Christopher M. Eisert
Mecánicas: Variable Player Powers, Simulation, Secret Unit Deployment, Solo / Solitaire Game, Dice Rolling, Scenario / Mission / Campaign Game, Line of Sight, Hexagon Grid
Edad Mínima: 12
Jugadores: 2 - 4
Editor: Powercell Games
Diseñadores: James Eisert
Artistas: Christopher M. Eisert
Mecánicas: Variable Player Powers, Simulation, Secret Unit Deployment, Solo / Solitaire Game, Dice Rolling, Scenario / Mission / Campaign Game, Line of Sight, Hexagon Grid
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Ascension of the Galaxy is the rich, maneuver-based spaceship combat game where thinking ahead is not an option. Plenty of decisions have to be made every turn.
Although this is a print-and-play game, you could easily use your own space mat with a hex-grid and miniatures to use making for a beautiful gaming experience.
Think Ahead ... or Perish!
Command in AotG takes more thought than considering what target to shoot at. Players must think of such variables as:
"What shield is facing my opponent after we move?"
"My ship can't power everything - what systems are essential this turn?"
"My ship is getting beat up. Should I start charging the hyperdrive now?"
"I want my ship over there, but will turning the ship now put me at an extreme disadvantage next turn?"
A Maneuver-Based Game
The ships in AotG do not turn on a dime (with one exception). When ships turn, they are committed to moving forward a distance before they can turn again.
Players look for ways to take advantage of this because not only are ships weaker from the rear, ships also cannot fire behind them (with one exception).
Unique Ships = Unique Tactics
One of the key strengths of Ascension of the Galaxy is that each of the six races are vastly different from one another. Not just with weapons and armor, but how they power systems, take damage, and even how they enter hyperspace. Each race feels truly alien making for interesting tactics and gameplay.
—description from the publisher
Although this is a print-and-play game, you could easily use your own space mat with a hex-grid and miniatures to use making for a beautiful gaming experience.
Think Ahead ... or Perish!
Command in AotG takes more thought than considering what target to shoot at. Players must think of such variables as:
"What shield is facing my opponent after we move?"
"My ship can't power everything - what systems are essential this turn?"
"My ship is getting beat up. Should I start charging the hyperdrive now?"
"I want my ship over there, but will turning the ship now put me at an extreme disadvantage next turn?"
A Maneuver-Based Game
The ships in AotG do not turn on a dime (with one exception). When ships turn, they are committed to moving forward a distance before they can turn again.
Players look for ways to take advantage of this because not only are ships weaker from the rear, ships also cannot fire behind them (with one exception).
Unique Ships = Unique Tactics
One of the key strengths of Ascension of the Galaxy is that each of the six races are vastly different from one another. Not just with weapons and armor, but how they power systems, take damage, and even how they enter hyperspace. Each race feels truly alien making for interesting tactics and gameplay.
—description from the publisher
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El juego también se publicó con estos nombres:
Ascension of the Galaxy
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ag.gameitem.lastUpdated: 2025-05-01 14:23:09.155