Daimyo (2002)
Temps de jeu: 45
Age min.: 0
Joueurs: 2
Editeur: Warp Spawn Games
Concepteurs: Lloyd Krassner
Artistes: Inconnu
Mécaniques: Hand Management, Open Drafting
Age min.: 0
Joueurs: 2
Editeur: Warp Spawn Games
Concepteurs: Lloyd Krassner
Artistes: Inconnu
Mécaniques: Hand Management, Open Drafting
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“Medieval Japanese Warfare theme. Each figure represents a company or unit of men. Victory: You win if you kill your opponents Daiyamo.”
The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units, which come in ten types: Daimyo, Ashigaru Spearmen, Bushi Gunners, Bushi Spear Cavalry, Warrior Monks, Samurai Swordsmen, Samurai Horse Archers, Samurai Archers, Samurai Heavy Cavalry and Samurai Naginata. Both players start with an identical assortment of sixteen units which may set up as they desire on their back two rows of the board.
A custom deck of cards is central to the play of the game. The players draw a hand of cards from a common deck. Card play determines when units may move, attack, or defend.
The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units, which come in ten types: Daimyo, Ashigaru Spearmen, Bushi Gunners, Bushi Spear Cavalry, Warrior Monks, Samurai Swordsmen, Samurai Horse Archers, Samurai Archers, Samurai Heavy Cavalry and Samurai Naginata. Both players start with an identical assortment of sixteen units which may set up as they desire on their back two rows of the board.
A custom deck of cards is central to the play of the game. The players draw a hand of cards from a common deck. Card play determines when units may move, attack, or defend.
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