Mustangs (1991)

Imagen del Juego 419cd83f96780f1701967a39fef828e6_thb.jpg 🔎
Tiempo de Juego: 150
Edad Mínima: 12
Jugadores: 2 - 4
Editor: The Avalon Hill Game Co
Diseñadores: S. Craig Taylor
Artistas: Charles Kibler
Mecánicas: Grid Movement, Impulse Movement, Simulation, Hexagon Grid, Simultaneous Action Selection, Three Dimensional Movement, Dice Rolling

This game is about dogfights between fighters in WW2 using a very abstracted and simplified method to "simulate" flying. The game is played in a number of impulses, with faster planes getting to move more often. A maneuver can take several impulses to complete and is marked with a maneuver marker in the hex that shows the plane's final position. The object is simply to shoot the other players down before they shoot you down.

The basic game is relatively simple and pays some attention to realism (e.g., it has a unique system of simulating different maneuvers). Some attempt was made with additional rules to attempt to add some sense of "realism" (with added complexity): ammo and fuel limits, critical hits, pilot quality, spotting, multiple planes on each side, etc.

Includes 95 counters.

Expanded by:

Mustangs: Expansion Module




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ag.gameitem.lastUpdated: 2025-04-30 18:23:16.814