Diabolik: Heists and Investigations (2020)
Speeltijd: 90
Min. Leeftijd: 13
Spelers: 2 - 4
Uitgever: DAM Things!, Ares Games, Pendragon Game Studio, Broadway Toys LTD
Ontwerpers: Luca Maragno
Kunstenaars: Matteo Buffagni
Mechanismen: Hidden Movement, Roles with Asymmetric Information, Deduction, Cooperative Game, Team-Based Game, Track Movement, Programmed Movement, Follow, Targeted Clues
Min. Leeftijd: 13
Spelers: 2 - 4
Uitgever: DAM Things!, Ares Games, Pendragon Game Studio, Broadway Toys LTD
Ontwerpers: Luca Maragno
Kunstenaars: Matteo Buffagni
Mechanismen: Hidden Movement, Roles with Asymmetric Information, Deduction, Cooperative Game, Team-Based Game, Track Movement, Programmed Movement, Follow, Targeted Clues
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Diabolik: Heists and Investigations, players will experience in first person the "impossible thefts" that are told every month in the comic books, both from the side of Diabolik and Eva Kant, and from Inspector Ginko and the police.
The mechanics are that of hidden movement, but with the exception that when discovered, the criminals will be forced to flee on the main board, visible to all cops. Thanks to the cards, every turn offers different situations.
The Criminals will have to complete two heists out of the three available to win the game and to do so they will have to move hidden in the shadows, leaving traces of their path that the Police will have to find to ruin the plans of the Criminals.
The Police will have the hard job of investigating the traces of Diabolik and Eva, but they are not alone, in fact they will have the opportunity to call on up to four Police Officers to help, to keep every corner of the city under observation. To win the game, the cops will have to raise the Danger Level to the maximum on the Danger Track. Usually, solving a Clue increases the Danger Level by 1 point, but that's not the only way to do it. On the other hand, if Eva or Diabolik complete a Heist, the Danger Level is lowered.
In their turn, each player can perform a maximum of 3 individual actions. The only exception is for drawing, discarding, or playing cards, which is a repeatable action.
The mechanics are that of hidden movement, but with the exception that when discovered, the criminals will be forced to flee on the main board, visible to all cops. Thanks to the cards, every turn offers different situations.
The Criminals will have to complete two heists out of the three available to win the game and to do so they will have to move hidden in the shadows, leaving traces of their path that the Police will have to find to ruin the plans of the Criminals.
The Police will have the hard job of investigating the traces of Diabolik and Eva, but they are not alone, in fact they will have the opportunity to call on up to four Police Officers to help, to keep every corner of the city under observation. To win the game, the cops will have to raise the Danger Level to the maximum on the Danger Track. Usually, solving a Clue increases the Danger Level by 1 point, but that's not the only way to do it. On the other hand, if Eva or Diabolik complete a Heist, the Danger Level is lowered.
In their turn, each player can perform a maximum of 3 individual actions. The only exception is for drawing, discarding, or playing cards, which is a repeatable action.
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Het spel werd ook onder deze namen uitgebracht:
盜影潛行:搶案調查 ,
Diabolik: Heists and Investigations ,
Diabolik: Colpi e Indagini
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ag.gameitem.lastUpdated: 2025-04-28 14:43:51.746