Blood, Bilge and Iron Balls: Naval Wargame Rules for the Age of Sail (2011)
Czas gry: 0
Min. wiek: 12
Gracze: 2
Wydawca: Pen and Sword Books
Projektanci: Alan Abbey
Artyści: Nieznany
Mechaniki: Simulation, Paper-and-Pencil, Dice Rolling, Measurement Movement
Min. wiek: 12
Gracze: 2
Wydawca: Pen and Sword Books
Projektanci: Alan Abbey
Artyści: Nieznany
Mechaniki: Simulation, Paper-and-Pencil, Dice Rolling, Measurement Movement
Pokaż opis Pokaż komentarze Trend cen
Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the Age of Sail.
With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main.
The rules themselves are very simple and easy to learn.
Each player can easily command a single ship or several, the rules working equally well for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side.
The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail.
A unique card-driven turn sequence prevents the game becoming too predictable.
Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules.
Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started.
Just add dice, tape measure and pencil and you're ready to play.
—description from publisher
With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main.
The rules themselves are very simple and easy to learn.
Each player can easily command a single ship or several, the rules working equally well for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side.
The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail.
A unique card-driven turn sequence prevents the game becoming too predictable.
Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules.
Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started.
Just add dice, tape measure and pencil and you're ready to play.
—description from publisher
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Powiązane gry
ag.gameitem.lastUpdated: 2025-04-28 10:16:59.377