Evolution: Climate (2016)
Speeltijd: 60
Min. Leeftijd: 12
Spelers: 2 - 6
Uitgever: (Web published), Funforge, NorthStar Game Studio, Mandoo Games, Rightgames RBG SIA
Ontwerpers: Sergey Machin, Dmitry Knorre, Dominic Crapuchettes
Kunstenaars: Catherine Hamilton, Ben Goldman
Mechanismen: Events, Simulation, Secret Unit Deployment, Action Points, Hand Management, Take That, Turn Order: Progressive
Min. Leeftijd: 12
Spelers: 2 - 6
Uitgever: (Web published), Funforge, NorthStar Game Studio, Mandoo Games, Rightgames RBG SIA
Ontwerpers: Sergey Machin, Dmitry Knorre, Dominic Crapuchettes
Kunstenaars: Catherine Hamilton, Ben Goldman
Mechanismen: Events, Simulation, Secret Unit Deployment, Action Points, Hand Management, Take That, Turn Order: Progressive
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Evolution: Climate is a standalone game that introduces climate into the Evolution game system.
In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.
The Climate standalone game dramatically changes game play with several simple additions to the Evolution base set:
Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).
Each species may have up to 4 traits (instead of 3).
The climate moves along a Climate Track based upon the food cards played each round.
There are additional trait cards that provide protection from the heat and cold.
Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.
In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.
The Climate standalone game dramatically changes game play with several simple additions to the Evolution base set:
Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).
Each species may have up to 4 traits (instead of 3).
The climate moves along a Climate Track based upon the food cards played each round.
There are additional trait cards that provide protection from the heat and cold.
Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.
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Het spel werd ook onder deze namen uitgebracht:
Эволюция. Климат ,
Evolution: Climat ,
에볼루션: 기후 ,
Evolution: Climate
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ag.gameitem.lastUpdated: 2025-05-01 02:45:18.511