Phantom Feud (2020)
Age min.: 8
Joueurs: 2
Editeur: (Web published)
Concepteurs: Rey Alicea
Artistes: Inconnu
Mécaniques: Point to Point Movement, Grid Movement, Tile Placement
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“Ghosts battle it out inside a house by trapping each other behind walls. The last ghost still able to move through the house wins the right to haunt it for all eternity!”
2-players purple and green, ages 8+
Played on a 10x10 square board.
4 pawns (ghosts) to a side in two colors and supply of tile squares divided diagonally in half, green on one side and purple on the other.
Setup
The board starts out empty. Players in turn add a ghost to an empty square until all 4 of their ghosts are on the board.
Play
Green moves first. Turns then alternate.
On a turn, a player moves a ghost in his color in a straight orthogonal or diagonal line across empty squares or through tiles whose friendly side is facing towards the moving ghost ending the move on an empty square. Then, the player must place a tile on an empty square which is on the same straight orthogonal or diagonal line as the destination square of the last moved ghost. A ghost cannot move through tiles whose enemy side is facing towards them nor can they move along the dividing line of a tile or jump over other ghosts.
The last ghost to move wins.
2-players purple and green, ages 8+
Played on a 10x10 square board.
4 pawns (ghosts) to a side in two colors and supply of tile squares divided diagonally in half, green on one side and purple on the other.
Setup
The board starts out empty. Players in turn add a ghost to an empty square until all 4 of their ghosts are on the board.
Play
Green moves first. Turns then alternate.
On a turn, a player moves a ghost in his color in a straight orthogonal or diagonal line across empty squares or through tiles whose friendly side is facing towards the moving ghost ending the move on an empty square. Then, the player must place a tile on an empty square which is on the same straight orthogonal or diagonal line as the destination square of the last moved ghost. A ghost cannot move through tiles whose enemy side is facing towards them nor can they move along the dividing line of a tile or jump over other ghosts.
The last ghost to move wins.
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ag.gameitem.lastUpdated: 2025-04-27 18:40:45.672