Shot and Shell: Naval Combat in the Civil War (1987)
Temps de jeu: 120
Age min.: 12
Joueurs: 1 - 4
Editeur: 3W (World Wide Wargames)
Concepteurs: Roger Nord
Artistes: Inconnu
Mécaniques: Movement Points, Simulation, Line of Sight, Hexagon Grid, Grid Movement, Paper-and-Pencil, Dice Rolling
Age min.: 12
Joueurs: 1 - 4
Editeur: 3W (World Wide Wargames)
Concepteurs: Roger Nord
Artistes: Inconnu
Mécaniques: Movement Points, Simulation, Line of Sight, Hexagon Grid, Grid Movement, Paper-and-Pencil, Dice Rolling
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"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27 scenarios and 6 maps.
Shot and Shell can be treated as a stand-alone wargame. It comes with everything needed to play.
The land-warfare dimension is greatly expanded in Shot and Shell (over that of the "Ironclads Expansion Kit"). Scenarios can be naval only or land-sea combined--or even land-only, if one wanted to design such a scenario. There are also rules for firing several same-caliber guns at once, reducing the amount of die rolling.
Shot and Shell can be treated as a stand-alone wargame. It comes with everything needed to play.
The land-warfare dimension is greatly expanded in Shot and Shell (over that of the "Ironclads Expansion Kit"). Scenarios can be naval only or land-sea combined--or even land-only, if one wanted to design such a scenario. There are also rules for firing several same-caliber guns at once, reducing the amount of die rolling.
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ag.gameitem.lastUpdated: 2025-04-28 20:28:34.522