Green Skull (2020)
Tempo di Gioco: 30
Età Min.: 8
Giocatori: 2
Editore: nestorgames
Designer: Danny Goodisman
Artisti: Néstor Romeral Andrés
Meccaniche: Advantage Token
Età Min.: 8
Giocatori: 2
Editore: nestorgames
Designer: Danny Goodisman
Artisti: Néstor Romeral Andrés
Meccaniche: Advantage Token
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Try to get your pieces across the field, bounding over as many enemies as you can to get there, and manipulating the mindless zombies to hinder your opponent.
The two human players are purple and white. The third force (zombies) heeds the call of whoever holds the Green Skull.
Each turn, a player may move one of their pieces one space in any direction or may make any series of jumps, removing one piece each time. If the holder of the Green Skull jumps, the Green Skull goes to the opponent; otherwise that player chooses a move for the zombies. If the zombies jump, the Green Skull goes to the opponent.
At game end, each force (including the zombies) gets 2 points for each of their own pieces at the far wall and 1 point for every opponent’s piece that has been taken. The game ends when all of one side are against the wall or off the board: since the game can end when all the zombies are dead, players may be strategic about the zombies’ survival.
Each player must judge whether a jump warrants the loss of the Green Skull. So while your opponent has the Green Skull, you can taunt them and dare them to jump, giving you the Green Skull.
The original publisher, Nestorgames, discontinued Green Skull during the pandemic, among many other products (95% of his catalog, as a matter of fact), making the game out of print. Any interested publishers should contact me.
The two human players are purple and white. The third force (zombies) heeds the call of whoever holds the Green Skull.
Each turn, a player may move one of their pieces one space in any direction or may make any series of jumps, removing one piece each time. If the holder of the Green Skull jumps, the Green Skull goes to the opponent; otherwise that player chooses a move for the zombies. If the zombies jump, the Green Skull goes to the opponent.
At game end, each force (including the zombies) gets 2 points for each of their own pieces at the far wall and 1 point for every opponent’s piece that has been taken. The game ends when all of one side are against the wall or off the board: since the game can end when all the zombies are dead, players may be strategic about the zombies’ survival.
Each player must judge whether a jump warrants the loss of the Green Skull. So while your opponent has the Green Skull, you can taunt them and dare them to jump, giving you the Green Skull.
The original publisher, Nestorgames, discontinued Green Skull during the pandemic, among many other products (95% of his catalog, as a matter of fact), making the game out of print. Any interested publishers should contact me.
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ag.gameitem.lastUpdated: 2025-05-03 03:26:46.476