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Catacombs (2010)
Tempo di Gioco: 60
Età Min.: 12
Giocatori: 2 - 5
Editore: Elzra
Designer: Ryan Amos, Marc Kelsey, Aron West
Artisti: Christina Sealey, Emma Bramma Smith, Jacqueline Moreno, Kandy Chen
Meccaniche: Flicking, Player Elimination, Variable Player Powers, Role Playing, Team-Based Game
Età Min.: 12
Giocatori: 2 - 5
Editore: Elzra
Designer: Ryan Amos, Marc Kelsey, Aron West
Artisti: Christina Sealey, Emma Bramma Smith, Jacqueline Moreno, Kandy Chen
Meccaniche: Flicking, Player Elimination, Variable Player Powers, Role Playing, Team-Based Game
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If you were directed here from the Catacombs Third Edition rulebook, then you are in the wrong forum. The game entries were split after the Catacombs Third Edition rulebook was printed. The forum for the new edition can be found at this link: https://boardgamegeek.com/boardgame/195137/catacombs-third-e...
Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.
The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.
Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.
The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.
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Catacombs
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ag.gameitem.lastUpdated: 2025-04-29 22:51:40.678