CATAN: Cities & Knights (1998)
Playtime: 150
Min. Age: 12
Players: 3 - 4
Publisher: Filosofia Éditions, KOSMOS, Devir, Giochi Uniti, danspil, Swan Panasia Co., Ltd., Broadway Toys LTD, Galakta, Korea Boardgames, GP Games, Laser plus, Brädspel.se, Igroljub, Ísöld ehf., Vennerød Forlag AS, Catan Studio, HaKubia, Asmodee, Brain Games, Piatnik, Kaissa Chess & Games, Hobby World, Mayfair Games, Smart Ltd, Tilsit, SuperHeated Neurons, TRY SOFT, Spilbræt.dk, Lautapelit.fi, 999 Games, Albi
Designers: Klaus Teuber
Artists: Volkan Baga, Klaus Teuber, Jason Hawkins, Tanja Donner, Michael Menzel, Harald Lieske, Franz Vohwinkel, Stephen Graham Walsh
Mechanics: Hand Management, Trading, Network and Route Building, Modular Board, Dice Rolling, Memory
Min. Age: 12
Players: 3 - 4
Publisher: Filosofia Éditions, KOSMOS, Devir, Giochi Uniti, danspil, Swan Panasia Co., Ltd., Broadway Toys LTD, Galakta, Korea Boardgames, GP Games, Laser plus, Brädspel.se, Igroljub, Ísöld ehf., Vennerød Forlag AS, Catan Studio, HaKubia, Asmodee, Brain Games, Piatnik, Kaissa Chess & Games, Hobby World, Mayfair Games, Smart Ltd, Tilsit, SuperHeated Neurons, TRY SOFT, Spilbræt.dk, Lautapelit.fi, 999 Games, Albi
Designers: Klaus Teuber
Artists: Volkan Baga, Klaus Teuber, Jason Hawkins, Tanja Donner, Michael Menzel, Harald Lieske, Franz Vohwinkel, Stephen Graham Walsh
Mechanics: Hand Management, Trading, Network and Route Building, Modular Board, Dice Rolling, Memory
Show Description Show Comments Price Trend
Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length.
Belongs to the Catan Series.
The game changes the base game in three main ways:
First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points.
Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.)
Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.
Belongs to the Catan Series.
The game changes the base game in three main ways:
First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points.
Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.)
Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Related Games
ag.gameitem.lastUpdated: 2025-04-29 03:27:10.199