Imaginarium: 5 Handymen power cards (2018)
Playtime: 90
Min. Age: 14
Players: 2 - 5
Publisher: Bombyx
Designers: Unknown
Artists: Unknown
Mechanics: Worker Placement
Min. Age: 14
Players: 2 - 5
Publisher: Bombyx
Designers: Unknown
Artists: Unknown
Mechanics: Worker Placement
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Each handyman, by taking the card that comes to them at the beginning of the game, gains a power. It can only be used once in the game; it is then discarded.
Nicodemus: Earn 1 charcoalium for each repaired machine in your workshop.
Philomena: Exchange one of your repaired machines with one of your broken machines of an equal or lower level. The effect of the machine thus repaired is not applied.
Agrippine: Exchange one of your broken machines with any other unreserved machine on the bric-a-brac of an equal or lower level.
Felideus: Exchange one of your assistants with another available assistant from the meeting room.
Zadock: Regardless of your position on the bric-a-brac, you play first during this phase.
—user summary
Nicodemus: Earn 1 charcoalium for each repaired machine in your workshop.
Philomena: Exchange one of your repaired machines with one of your broken machines of an equal or lower level. The effect of the machine thus repaired is not applied.
Agrippine: Exchange one of your broken machines with any other unreserved machine on the bric-a-brac of an equal or lower level.
Felideus: Exchange one of your assistants with another available assistant from the meeting room.
Zadock: Regardless of your position on the bric-a-brac, you play first during this phase.
—user summary
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ag.gameitem.lastUpdated: 2025-04-27 19:11:18.388