Air War Vietnam: Miniature Rules for Jet Combat Over Vietnam 1965-1972 (2010)

Spelafbeelding 419cd83f966ccc99019674ea3bea2d7d_thb.png 🔎
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 2
Uitgever: Wasatch Front Historical Gaming Society
Ontwerpers: David Child-Dennis
Kunstenaars: Onbekend
Mechanismen: Simulation, Dice Rolling, Measurement Movement

Miniature Rules for Jet Combat Over Vietnam 1965-1972.

Air War-Vietnam is designed for 1/600th or 1/300th miniatures, although 1/144th can be used by doubling all measurements.

The second in a series of introductory level rules for air to air combat with this set focusing on Vietnam.

Air War-Vietnam is highly suitable for group play and can be learned quickly, with only a few pages of rules.

The rules include all markers and templates needed to play the game.

Air War-Vietnam Sequence of Play:


Place altitude, maneuver and airspeed markers beside the aircraft model stand, face down.
Reveal markers.
Check Initiative – The fastest aircraft moving first, whether following or not, and then following aircraft moving last if their movement rate does not exceed the aircraft they are attempting to follow.
Move all aircraft in order of initiative.
Check target acquisition.
Engage in air-to-air firing.
Engage in anti-aircraft fire against ground attack aircraft
Aircraft attacking ground targets conduct their attack(s). If the game has not ended, start a new turn with Step #1




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Het spel werd ook onder deze namen uitgebracht: Air War Vietnam: Miniature Rules for Jet Combat Over Vietnam 1965-1972

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ag.gameitem.lastUpdated: 2025-04-28 18:35:33.461