Mage Wars Arena: Forcemaster vs Warlord Expansion Set (2013)

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Temps de jeu: 90
Age min.: 13
Joueurs: 2
Editeur: Arcane Wonders, Pegasus Spiele
Concepteurs: Bryan Pope, Benjamin Pope
Artistes: Brian Wells, Roberto Pitturru, Tiziano Baracchi, Diego Gisbert Llorens, Garrett Post, Leonardo Borazio, John Guytan, Jeremy McHugh, Drew Baker, Mariusz Gandzel, Nick Deligaris, Peter Tikos, Christophe Swal, Paul Herbert, Nightblue, Craig J. Spearing, Herckeim, Maichol Quinto, Andreas Zafiratos, Jim Pavelec, Claudio Pilia, Richard Vass, Raven Mimura, Lorraine Schleter, Addison Rankin
Mécaniques: Variable Player Powers, Dice Rolling, Area Majority / Influence, Simultaneous Action Selection, Open Drafting

Mage Wars: Forcemaster vs. Warlord is the first two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set: the Mind School and the War School.

The Forcemaster is a master of telekinetic force and mind magic. With her keen intellect and supreme control over telekinesis she can manipulate the world around her. She is more of a lone warrior, but her powers more than make up for her lack of creature support. All battles are won in the mind first, and the Forcemaster has the greatest mind of all.

The Warlord is a master of the art of War, trained in both the War and Earth schools of magic. Strong soldiers bend to his every wish, goblin minions build siege towers and manufacture devastating demolitions, and his retinue of legendary warriors follow him wherever he goes. The Warlord is first and foremost a commander of troops. He summons humanoid soldiers to do his bidding, then calls upon the power of Akiro, God of War, to give his troops favor in battle.



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