Chocolate Factory (2019)
Temps de jeu: 90
Age min.: 10
Joueurs: 1 - 4
Editeur: 株式会社ケンビル (KenBill), Maldito Games, Alley Cat Games, Skellig Games
Concepteurs: Matthew Dunstan, Brett J. Gilbert
Artistes: Andreas Resch, Denis Martynets, Paweł Niziołek
Mécaniques: Contracts, Resource Queue, Pick-up and Deliver, End Game Bonuses, Open Drafting, Action Points, Bias, Slide / Push
Age min.: 10
Joueurs: 1 - 4
Editeur: 株式会社ケンビル (KenBill), Maldito Games, Alley Cat Games, Skellig Games
Concepteurs: Matthew Dunstan, Brett J. Gilbert
Artistes: Andreas Resch, Denis Martynets, Paweł Niziołek
Mécaniques: Contracts, Resource Queue, Pick-up and Deliver, End Game Bonuses, Open Drafting, Action Points, Bias, Slide / Push
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Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience.
Gameplay overview:
Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game.
During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers).
Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile.
Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.
Gameplay overview:
Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game.
During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers).
Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile.
Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.
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Le jeu a également été publié sous ces noms:
Chocolate Factory ,
チョコレートファクトリー
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ag.gameitem.lastUpdated: 2025-04-30 05:57:23.713