Indus Valley (2011)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2 - 7
Uitgever: Warp Spawn Games
Ontwerpers: Lloyd Krassner
Kunstenaars: Onbekend
Mechanismen: Onbekend
Min. Leeftijd: 0
Spelers: 2 - 7
Uitgever: Warp Spawn Games
Ontwerpers: Lloyd Krassner
Kunstenaars: Onbekend
Mechanismen: Onbekend
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A card game for 2-7 players.
Each player represents a city of the Bronze Age Indus Valley Civilization (IVC), also known as the Harappan Culture. The IVC flourished (in present day Pakistan) 3300 - 1300 BCE.
The game is conducted over 10 turns. Each turn represents 200 years.
Players share a common deck. Each card has the trait of one or more scoring categories of seven different types:
1. Farming
2. Animals
3. Materials
4. Products
5. Trade
6. Building
7. Culture
Each turn has 4 Phases:
1. Draw Phase
- Each player draws 3 cards OR fills their hand to 7 cards.
2. Trade Phase
- Players may trade Cards and Points with each other. Trades do not have to be equal.
3. Meld Phase
- Each player may make 1 or more melds in this phase. A meld must consist of 3 or more cards in the same category. A meld scores points in that category equal to the square of the number of cards in the meld.
4. End Phase
- Max hand size is 5. Discard excess cards.
At the end of the game each player looks at his 7 point categories. A player's final score is equal to his score in his lowest scoring category. The player with the highest final score wins.
Each player represents a city of the Bronze Age Indus Valley Civilization (IVC), also known as the Harappan Culture. The IVC flourished (in present day Pakistan) 3300 - 1300 BCE.
The game is conducted over 10 turns. Each turn represents 200 years.
Players share a common deck. Each card has the trait of one or more scoring categories of seven different types:
1. Farming
2. Animals
3. Materials
4. Products
5. Trade
6. Building
7. Culture
Each turn has 4 Phases:
1. Draw Phase
- Each player draws 3 cards OR fills their hand to 7 cards.
2. Trade Phase
- Players may trade Cards and Points with each other. Trades do not have to be equal.
3. Meld Phase
- Each player may make 1 or more melds in this phase. A meld must consist of 3 or more cards in the same category. A meld scores points in that category equal to the square of the number of cards in the meld.
4. End Phase
- Max hand size is 5. Discard excess cards.
At the end of the game each player looks at his 7 point categories. A player's final score is equal to his score in his lowest scoring category. The player with the highest final score wins.
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Indus Valley
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ag.gameitem.lastUpdated: 2025-04-26 15:16:01.771