Fervour (2016)
Tempo di Gioco: 30
Età Min.: 12
Giocatori: 2 - 4
Editore: (Self-Published)
Designer: Martin Brandel
Artisti: Sarah Spel, Jason Dao, Nicholas Olei, Daryl Phornthip
Meccaniche: Sconosciuto
Età Min.: 12
Giocatori: 2 - 4
Editore: (Self-Published)
Designer: Martin Brandel
Artisti: Sarah Spel, Jason Dao, Nicholas Olei, Daryl Phornthip
Meccaniche: Sconosciuto
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Fervour is a TCG under the LCG model. It is a simulation of a duel between two people in a world where people's beliefs become reality. Since emotions are the strongest feelings a person can have these are utilised to shape the environment to their favour.
There are three main Unique mechanics in Fervour:
1. Single action turns: Just like in a real fight, initiative goes back and forth and you can guard, respond and counter. With one action per turn games are fast-paced and energetic and have multiple tactics available rather than always a single “best play”.
2. Re-set every round: At the start of each round most of the cards on the field are re-shuffled and your hand is drawn again. This makes the game fast from the first turn of the game while still keeping it consistent.
3. Each card is useful: Each card has an elemental ability. All cards you can’t cast can be added to cards you can to buff them. So it doesn’t matter if you can play all your cards or only one, both hands are good in their own way. Also when casting a card the top card of your deck is flipped and its elemental ability is added and if it’s an emotion (your resources) then you play it and can use it on that turn.
There are three main Unique mechanics in Fervour:
1. Single action turns: Just like in a real fight, initiative goes back and forth and you can guard, respond and counter. With one action per turn games are fast-paced and energetic and have multiple tactics available rather than always a single “best play”.
2. Re-set every round: At the start of each round most of the cards on the field are re-shuffled and your hand is drawn again. This makes the game fast from the first turn of the game while still keeping it consistent.
3. Each card is useful: Each card has an elemental ability. All cards you can’t cast can be added to cards you can to buff them. So it doesn’t matter if you can play all your cards or only one, both hands are good in their own way. Also when casting a card the top card of your deck is flipped and its elemental ability is added and if it’s an emotion (your resources) then you play it and can use it on that turn.
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ag.gameitem.lastUpdated: 2025-04-26 15:02:26.206