Divine Right (1979)

Imagen del Juego 🔎
Tiempo de Juego: 360
Edad Mínima: 12
Jugadores: 2 - 6
Editor: Right Stuf, Pungo Games, Tactical Studies Rules (TSR), Worthington Games
Diseñadores: Glenn Rahman, Barry Beadman, Kenneth Rahman
Artistas: David A. Trampier, David C. Sutherland, III, Barry Beadman, Kenneth Rahman
Mecánicas: Open Drafting, Movement Points, Variable Player Powers, Zone of Control, Variable Set-up, Events, Player Elimination, Simulation, Variable Phase Order, Hexagon Grid, Grid Movement, Dice Rolling

Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck.

The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.

—description from the publisher

Expanded by:

Divine Right: Scarlet Empire




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El juego también se publicó con estos nombres: Divine Right , Divine Right: 25th Anniversary Edition

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ag.gameitem.lastUpdated: 2025-04-26 12:31:37.645