Wolves of Mercia (2019)
Tempo di Gioco: 45
Età Min.: 13
Giocatori: 5 - 16
Editore: Brybelly
Designer: John Leo
Artisti: Katrina Turk
Meccaniche: Traitor Game, Variable Player Powers, Variable Phase Order
Età Min.: 13
Giocatori: 5 - 16
Editore: Brybelly
Designer: John Leo
Artisti: Katrina Turk
Meccaniche: Traitor Game, Variable Player Powers, Variable Phase Order
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Hide your secret. Claim your destiny.
Wolves of Mercia is a game of deception and strategy, set in the dark fantasy village of Mercia. But in this town, the villagers don't wait helplessly to be slaughtered by the werewolf. Each must deploy their unique abilities in order to fulfill their own hidden agenda! Whether torching the village, tracking the werewolf by night, or completing a fearful eldritch ritual, 5-16 players will lie, bluff, and kill to seize the night.
The game is played over the course of up to five rounds, each divided into a day and night phase. During the day, players jockey for information and safety with unique villager roles such as Knight, Inquisitor, and Bishop. During the night, players take hidden actions in order to fulfill the asymmetric victory condition determined by their character's unique Secret card.
Each game contains a full deck of jumbo-size tarot cards, hand-illustrated game board and tokens, and a story-rich rulebook for a unique experience every time.
Wolves of Mercia is a game of deception and strategy, set in the dark fantasy village of Mercia. But in this town, the villagers don't wait helplessly to be slaughtered by the werewolf. Each must deploy their unique abilities in order to fulfill their own hidden agenda! Whether torching the village, tracking the werewolf by night, or completing a fearful eldritch ritual, 5-16 players will lie, bluff, and kill to seize the night.
The game is played over the course of up to five rounds, each divided into a day and night phase. During the day, players jockey for information and safety with unique villager roles such as Knight, Inquisitor, and Bishop. During the night, players take hidden actions in order to fulfill the asymmetric victory condition determined by their character's unique Secret card.
Each game contains a full deck of jumbo-size tarot cards, hand-illustrated game board and tokens, and a story-rich rulebook for a unique experience every time.
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ag.gameitem.lastUpdated: 2025-05-05 12:43:55.503