M.A.D. (2020)
Temps de jeu: 0
Age min.: 12
Joueurs: 2 - 6
Editeur: Pacefactor
Concepteurs: Richard Pace
Artistes: Richard Pace
Mécaniques: Inconnu
Age min.: 12
Joueurs: 2 - 6
Editeur: Pacefactor
Concepteurs: Richard Pace
Artistes: Richard Pace
Mécaniques: Inconnu
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M.A.D - A game about cold war, hot conflict. and ending the world.
This is a moderate-level strategy game about sneakily building your "superweapon" to eliminate all other players. The manner in which you do this is through interesting and strange research types, the primary examples being physics, biology, psyche, and the occult. It can be easily played with only 2 players, and plays often better with 4 to 6 players. All players must draw and use cards from the same deck, often trading, discarding and stealing from each other to try and get the upper hand!
This game is a 2 phase game - cold war and hot conflict - that is controlled by a central 'Tension" mechanic, placing the pacing and speed at which the game takes place entirely in the hands of the players, where they can force their enemies into a war state, or bring their arms to bear.
Players can, and will, use security tokens and deterrents to disrupt the plans of the other players - because at the end, there can only be one!
Bluffing, lying and manipulating your competitors is to be expected, and intimidating an opponent to fold is a viable method of playing. It just pays to remember, if you try hard enough, almost any situation can be crawled out of.
—description from the publisher
This is a moderate-level strategy game about sneakily building your "superweapon" to eliminate all other players. The manner in which you do this is through interesting and strange research types, the primary examples being physics, biology, psyche, and the occult. It can be easily played with only 2 players, and plays often better with 4 to 6 players. All players must draw and use cards from the same deck, often trading, discarding and stealing from each other to try and get the upper hand!
This game is a 2 phase game - cold war and hot conflict - that is controlled by a central 'Tension" mechanic, placing the pacing and speed at which the game takes place entirely in the hands of the players, where they can force their enemies into a war state, or bring their arms to bear.
Players can, and will, use security tokens and deterrents to disrupt the plans of the other players - because at the end, there can only be one!
Bluffing, lying and manipulating your competitors is to be expected, and intimidating an opponent to fold is a viable method of playing. It just pays to remember, if you try hard enough, almost any situation can be crawled out of.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-27 19:15:39.8