Blow it Up! (0)
Tempo de Jogo: 40
Idade Mín.: 9
Jogadores: 2 - 6
Editora: (Looking for a publisher)
Designers: Shahob Saghri
Artistas: Desconhecido
Mecânicas: Push Your Luck, Take That, Re-rolling and Locking, Dice Rolling
Idade Mín.: 9
Jogadores: 2 - 6
Editora: (Looking for a publisher)
Designers: Shahob Saghri
Artistas: Desconhecido
Mecânicas: Push Your Luck, Take That, Re-rolling and Locking, Dice Rolling
Mostrar Descrição Mostrar Comentários Tendência de Preço
Greedy miner dwarves are in a diamond mine, each with a dynamite and some matchsticks. Any one of them tries to collect more gems and in this way, they do anything; even stealing gems from others. Time is passing and the fuses are getting shorter and shorter. Whose dynamite will explode? Whose gems will survive? Who is the winner of this greedy game?
The game is played over several turns. Each player in their turn, roll all 6 dice. Then must choose to keep or re-roll some or all of them up to two times. Then they must resolve the dice results. Depending on what are the results, the player may: turn on the fuse of other players’ dynamite; turn his/her dynamite off; pick some gem tokens from the bag; steal some gem tokens from other players; and save some of his/her gems.
Any "Sand glass" die rolled, cannot be re-rolled. For each sand glass die rolled, one “sand” marker is moved from the upper bulb to the lower one to resemble the passage of time. Whenever the upper bulb runs out of sand, one of the central pieces of each dynamite which has burning fuse is removed.
When only one player (or no player) has unexploded dynamite left, the game ends. Then all players flip over their gem tokens and the player with the most gems is the winner.
The game is played over several turns. Each player in their turn, roll all 6 dice. Then must choose to keep or re-roll some or all of them up to two times. Then they must resolve the dice results. Depending on what are the results, the player may: turn on the fuse of other players’ dynamite; turn his/her dynamite off; pick some gem tokens from the bag; steal some gem tokens from other players; and save some of his/her gems.
Any "Sand glass" die rolled, cannot be re-rolled. For each sand glass die rolled, one “sand” marker is moved from the upper bulb to the lower one to resemble the passage of time. Whenever the upper bulb runs out of sand, one of the central pieces of each dynamite which has burning fuse is removed.
When only one player (or no player) has unexploded dynamite left, the game ends. Then all players flip over their gem tokens and the player with the most gems is the winner.
Atualmente não temos dados de preço para este jogo.
Este jogo não está sendo negociado no mercado atualmente:
Este jogo não está listado no mercado atualmente. Se você quer vender o seu, adicione-o ao mercado.
Mercado
Jogos Relacionados
ag.gameitem.lastUpdated: 2025-05-04 18:01:30.969