Guerre éclair IV: Heia Safari ! (1999)
Tempo di Gioco: 0
Età Min.: 10
Giocatori: 2
Editore: Histoire & Collections
Designer: Hervé Pérez
Artisti: Sconosciuto
Meccaniche: Dice Rolling, Simulation
Età Min.: 10
Giocatori: 2
Editore: Histoire & Collections
Designer: Hervé Pérez
Artisti: Sconosciuto
Meccaniche: Dice Rolling, Simulation
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Heia Safari ! is the third module for Guerre éclair for the North African campaign during World War II.
Ownership of rules published in Vae Victis magazine 20,21,22 is necessary.
Guerre éclair is a simple miniature wargame rules, in French, to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards, dice and a standard 32 cards deck.
For minis from 1/300 to 1/72
Sequence of play:
Command phase - only beginning of game, then:
activation of units (using the regular cards)
orders
movements
combat
Scale:
1 cm = 50m
1 mini = ~60 men
1 model = ~10 vehicles
Ownership of rules published in Vae Victis magazine 20,21,22 is necessary.
Guerre éclair is a simple miniature wargame rules, in French, to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards, dice and a standard 32 cards deck.
For minis from 1/300 to 1/72
Sequence of play:
Command phase - only beginning of game, then:
activation of units (using the regular cards)
orders
movements
combat
Scale:
1 cm = 50m
1 mini = ~60 men
1 model = ~10 vehicles
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ag.gameitem.lastUpdated: 2025-04-26 04:32:15.588