The Great Safari (2000)
Min. Age: 0
Players: 3 - 5
Publisher: White Rabbit Games
Designers: Jeremy Walker, Tim Kariel
Artists: Unknown
Mechanics: Trick-taking
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This game is a trick-taking game published in 2000. A variant of hearts, this game has 59 cards divided into 5 suits.
The "endangered suit" acts like the heart suit in "Hearts", but are worth two points per card taken rather than one. In addition, the "Zoo" is a sideboard that the dealer can swap cards after the endangered suit has been declared but before the round starts.
Many of the cards have additional rules text that affect the game in various ways.
Play four hands (for four players); the player with the lowest score wins.
The "endangered suit" acts like the heart suit in "Hearts", but are worth two points per card taken rather than one. In addition, the "Zoo" is a sideboard that the dealer can swap cards after the endangered suit has been declared but before the round starts.
Many of the cards have additional rules text that affect the game in various ways.
Play four hands (for four players); the player with the lowest score wins.
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ag.gameitem.lastUpdated: 2025-04-26 03:59:55.427