Leviathan 3000: Space Warfare (2014)
Tiempo de Juego: 60
Edad Mínima: 8
Jugadores: 1 - 2
Editor: (Web published), AQSGames.com
Diseñadores: Abraham Quicksilver
Artistas: Desconocido
Mecánicas: Action Queue, Hexagon Grid, Secret Unit Deployment
Edad Mínima: 8
Jugadores: 1 - 2
Editor: (Web published), AQSGames.com
Diseñadores: Abraham Quicksilver
Artistas: Desconocido
Mecánicas: Action Queue, Hexagon Grid, Secret Unit Deployment
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A space battles game where the spaceships obey the laws of physics and don't fly like World War 2 fighter planes.
Fun, short playtime, strategic/tactical space battle game.
Highlights:
Spaceships fly like spaceships Strategic and tactical No dice, no random factors Easy to learn, quick to play 18 Scenarios (including 8 solo scenarios) Plays 1 or 2 players.
Details:
It plays like good old school hex and counter wargames. It has fighters, cruisers, dreadnoughts, space stations and more.
Play is for 1 or 2 players.
It's easy to learn (maybe 15 minutes), setup takes about 5 minutes and play lasts less than an hour.
Features 216 double-sided tokens, representing a dozen different types of spaceships from small to huge!
You also get to fly round planets in proper orbits and everything.
The game mechanic is really simple, although it does follow proper space physics, its not complicated or hard - in fact it is very simple - very like the old dot-and-dash style games you might have played already.
Spaceships have a vector. They will fly on that vector forever. Applying thrust changes the vector.
The combat process is in the same vein as games like Ogre, Battle of the Bulge, and any Avalon Hill type hex-and-counter wargame.
Each unit has an attack range and strength. No dice involved. The defending unit loses a number of components based on the attack strength. Shields help defeat attacks. Defender chooses what gets damaged and this is not revealed.
Fun, short playtime, strategic/tactical space battle game.
Highlights:
Spaceships fly like spaceships Strategic and tactical No dice, no random factors Easy to learn, quick to play 18 Scenarios (including 8 solo scenarios) Plays 1 or 2 players.
Details:
It plays like good old school hex and counter wargames. It has fighters, cruisers, dreadnoughts, space stations and more.
Play is for 1 or 2 players.
It's easy to learn (maybe 15 minutes), setup takes about 5 minutes and play lasts less than an hour.
Features 216 double-sided tokens, representing a dozen different types of spaceships from small to huge!
You also get to fly round planets in proper orbits and everything.
The game mechanic is really simple, although it does follow proper space physics, its not complicated or hard - in fact it is very simple - very like the old dot-and-dash style games you might have played already.
Spaceships have a vector. They will fly on that vector forever. Applying thrust changes the vector.
The combat process is in the same vein as games like Ogre, Battle of the Bulge, and any Avalon Hill type hex-and-counter wargame.
Each unit has an attack range and strength. No dice involved. The defending unit loses a number of components based on the attack strength. Shields help defeat attacks. Defender chooses what gets damaged and this is not revealed.
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ag.gameitem.lastUpdated: 2025-05-01 13:05:07.07