Pixel Clash (2022)
Speeltijd: 35
Min. Leeftijd: 10
Spelers: 1 - 6
Uitgever: (Self-Published), Pixel8 Games Ltd, (Web published)
Ontwerpers: Matthew Lymer
Kunstenaars: Matthew Lymer
Mechanismen: Push Your Luck, Turn Order: Stat-Based, Cooperative Game, Dice Rolling, Re-rolling and Locking, Team-Based Game, Variable Set-up, Variable Player Powers, Lose a Turn, Simultaneous Action Selection, Semi-Cooperative Game, Solo / Solitaire Game
Min. Leeftijd: 10
Spelers: 1 - 6
Uitgever: (Self-Published), Pixel8 Games Ltd, (Web published)
Ontwerpers: Matthew Lymer
Kunstenaars: Matthew Lymer
Mechanismen: Push Your Luck, Turn Order: Stat-Based, Cooperative Game, Dice Rolling, Re-rolling and Locking, Team-Based Game, Variable Set-up, Variable Player Powers, Lose a Turn, Simultaneous Action Selection, Semi-Cooperative Game, Solo / Solitaire Game
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Pixel Clash, 1-6 people can work alone or fight as a team to take down a deadly Dragon and its minions.
The theme of the game is Colourful, Fantasy and Pixel Art.
During setup, each person selects a Player card (e.g. Wizard) selects a Dragon to face-off against (e.g. Blue Dragon) and then the Dragon Action deck is setup (a collection of 14 random Dragon Action cards, and the Game Over card at the bottom).
Each round, Players draw and play 1 Player Action card. Players then draw a single Dragon Action card for the Dragon (off the top of its deck). All cards are resolved in order of the priority number on the cards (highest first).
If all Players die or the Game Over card is drawn - all players lose. If the Dragon's HP drops to 0 - all Players win.
Also, some cards can cause "Minions" to be drawn. Minions stay active until defeated, and can become a nuisance if left to get out of hand (multiple minions can be active at once).
—description from the designer
The theme of the game is Colourful, Fantasy and Pixel Art.
During setup, each person selects a Player card (e.g. Wizard) selects a Dragon to face-off against (e.g. Blue Dragon) and then the Dragon Action deck is setup (a collection of 14 random Dragon Action cards, and the Game Over card at the bottom).
Each round, Players draw and play 1 Player Action card. Players then draw a single Dragon Action card for the Dragon (off the top of its deck). All cards are resolved in order of the priority number on the cards (highest first).
If all Players die or the Game Over card is drawn - all players lose. If the Dragon's HP drops to 0 - all Players win.
Also, some cards can cause "Minions" to be drawn. Minions stay active until defeated, and can become a nuisance if left to get out of hand (multiple minions can be active at once).
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-09 11:09:52.696