Eter (2022)
Speeltijd: 30
Min. Leeftijd: 7
Spelers: 2
Uitgever: Smart Flamingo
Ontwerpers: Radosław Ignatów
Kunstenaars: Dawid Wiącek
Mechanismen: Zone of Control, Pattern Building, Pattern Recognition
Min. Leeftijd: 7
Spelers: 2
Uitgever: Smart Flamingo
Ontwerpers: Radosław Ignatów
Kunstenaars: Dawid Wiącek
Mechanismen: Zone of Control, Pattern Building, Pattern Recognition
Beschrijving Tonen Opmerkingen Tonen Prijstrend
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A two-player card game of dueling mages. Each player gets a symmetrical deck of cards with values from 1 to 4 which symbolize the troops of magic minions he has created. Players take turns laying down their chosen cards to form a line of 3 or 4 (depending on the mode of play). They must follow several rules when doing so:
stronger cards can cover weaker cards
The playing field is created as more cards are dealt
Additionally, players can use:
power cards - at the beginning of each turn two powers are laid out on the table and available for each player to play instead of making their move
Illusion spell - once per battle a player can draw a face down card, the opponent doesn't know if he can draw it or not, if he tries to draw a card of lesser or equal value he will only lose his card
Explosion - if any player fills the playing field by laying down 2 full lines of cards, an explosion occurs which discards certain cards laid out on the table
When one of the players wins the clash by laying down a line, the effect of this victory is marked on the board (in the place where the last card was laid down). The board is a reflection of the playing field, if one player wins by making a line on the board he wins the whole game , or if he has the lead after 5 rounds of play.
In addition before the game each player chooses his mage, each player has a unique and very powerful ability which can be used only once per game.
—description from the designer
A two-player card game of dueling mages. Each player gets a symmetrical deck of cards with values from 1 to 4 which symbolize the troops of magic minions he has created. Players take turns laying down their chosen cards to form a line of 3 or 4 (depending on the mode of play). They must follow several rules when doing so:
stronger cards can cover weaker cards
The playing field is created as more cards are dealt
Additionally, players can use:
power cards - at the beginning of each turn two powers are laid out on the table and available for each player to play instead of making their move
Illusion spell - once per battle a player can draw a face down card, the opponent doesn't know if he can draw it or not, if he tries to draw a card of lesser or equal value he will only lose his card
Explosion - if any player fills the playing field by laying down 2 full lines of cards, an explosion occurs which discards certain cards laid out on the table
When one of the players wins the clash by laying down a line, the effect of this victory is marked on the board (in the place where the last card was laid down). The board is a reflection of the playing field, if one player wins by making a line on the board he wins the whole game , or if he has the lead after 5 rounds of play.
In addition before the game each player chooses his mage, each player has a unique and very powerful ability which can be used only once per game.
—description from the designer
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Eter
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ag.gameitem.lastUpdated: 2025-05-21 14:32:04.766