Talisman (Revised 4th Edition): The Blood Moon Expansion (2012)

Min. Alter: 13
Spieler: 2 - 6
Verlag: Stratelibri, Giochi Uniti, Pegasus Spiele, Heidelberger Spieleverlag, Galakta, Fantasy Flight Games, Games Workshop Ltd., Edge Entertainment
Designer: John Goodenough
Artistas: John Wigley, Jason Ward, Tom Garden, Joyce Li, Ryan Barger, Melissa Findley, Massimiliano Bertolini, Chris Malidore, Anna Ignatieva, Mark Winters, Matthew Starbuck, Alex Tooth, Felicia Cano, Adam Vehige, Frank Walls, Julie Dillon, J. Edwin Stevens, Shane Watson, Ralph Horsley, Paul Herbert, Christopher Burdett, Brandon Leach, Anna Christenson, John Silva, Jacob Masbruch, Nicholas Stohlman
Mecánicas: Role Playing, Roll / Spin and Move, Dice Rolling, Variable Player Powers
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-04-25 18:19:24.887