Talisman (Revised 4th Edition): The Blood Moon Expansion (2012)
Temps de jeu: 120
Age min.: 13
Joueurs: 2 - 6
Editeur: Pegasus Spiele, Giochi Uniti, Fantasy Flight Games, Edge Entertainment, Games Workshop Ltd., Stratelibri, Heidelberger Spieleverlag, Galakta
Concepteurs: John Goodenough
Artistes: Julie Dillon, John Silva, John Wigley, Massimiliano Bertolini, Adam Vehige, J. Edwin Stevens, Brandon Leach, Paul Herbert, Christopher Burdett, Shane Watson, Anna Ignatieva, Felicia Cano, Ryan Barger, Melissa Findley, Frank Walls, Nicholas Stohlman, Anna Christenson, Ralph Horsley, Matthew Starbuck, Jason Ward, Alex Tooth, Tom Garden, Mark Winters, Chris Malidore, Jacob Masbruch, Joyce Li
Mécaniques: Roll / Spin and Move, Role Playing, Variable Player Powers, Dice Rolling
Age min.: 13
Joueurs: 2 - 6
Editeur: Pegasus Spiele, Giochi Uniti, Fantasy Flight Games, Edge Entertainment, Games Workshop Ltd., Stratelibri, Heidelberger Spieleverlag, Galakta
Concepteurs: John Goodenough
Artistes: Julie Dillon, John Silva, John Wigley, Massimiliano Bertolini, Adam Vehige, J. Edwin Stevens, Brandon Leach, Paul Herbert, Christopher Burdett, Shane Watson, Anna Ignatieva, Felicia Cano, Ryan Barger, Melissa Findley, Frank Walls, Nicholas Stohlman, Anna Christenson, Ralph Horsley, Matthew Starbuck, Jason Ward, Alex Tooth, Tom Garden, Mark Winters, Chris Malidore, Jacob Masbruch, Joyce Li
Mécaniques: Roll / Spin and Move, Role Playing, Variable Player Powers, Dice Rolling
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Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
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ag.gameitem.lastUpdated: 2025-04-25 18:19:24.887