Lepra (2024)
Temps de jeu: 45
Age min.: 10
Joueurs: 1
Editeur: Nuka Zombee Games
Concepteurs: Denis Kurdiukov
Artistes: Denis Kurdiukov
Mécaniques: Line Drawing, Dice Rolling, Grid Coverage, Action / Event, Square Grid, Solo / Solitaire Game
Age min.: 10
Joueurs: 1
Editeur: Nuka Zombee Games
Concepteurs: Denis Kurdiukov
Artistes: Denis Kurdiukov
Mécaniques: Line Drawing, Dice Rolling, Grid Coverage, Action / Event, Square Grid, Solo / Solitaire Game
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As the leader of a medieval town, you face a dire challenge: a terrifying outbreak of pestilence is sweeping through your people.
In this roll-and-write game, you'll navigate two pages filled with four thematic game areas and one town map grid. Strategically fill rows and columns of asymmetric action grids, record imported resources, mark off crates of used goods, and secure the four exotic ingredients needed to create the cure.
Race against time as the plague infects new houses every turn. Slow it down by setting quarantines, and ultimately defeat the pestilence by concocting the cure. But if the sickness spreads too far, death will be inevitable.
To gather the four essential ingredients, you'll need to use your actions wisely and adapt to ever-changing circumstances. Each of the four game areas offers unique bonuses, risks, and possibilities, so careful planning is key.
Three-phase turns:
Locate the infection coordinates by rolling 4 D6 dice.
Set a quarantines.
Use one of the dice results for actions, such as exporting goods through workshops, importing necessities at the harbor, burying the dead in the graveyard, and funding the church's research into the cure.
Act quickly and make flexible decisions. Learn to prioritize resources, defend against outbreaks, and push toward cure research to save your town from the plague.
—description from the publisher
In this roll-and-write game, you'll navigate two pages filled with four thematic game areas and one town map grid. Strategically fill rows and columns of asymmetric action grids, record imported resources, mark off crates of used goods, and secure the four exotic ingredients needed to create the cure.
Race against time as the plague infects new houses every turn. Slow it down by setting quarantines, and ultimately defeat the pestilence by concocting the cure. But if the sickness spreads too far, death will be inevitable.
To gather the four essential ingredients, you'll need to use your actions wisely and adapt to ever-changing circumstances. Each of the four game areas offers unique bonuses, risks, and possibilities, so careful planning is key.
Three-phase turns:
Locate the infection coordinates by rolling 4 D6 dice.
Set a quarantines.
Use one of the dice results for actions, such as exporting goods through workshops, importing necessities at the harbor, burying the dead in the graveyard, and funding the church's research into the cure.
Act quickly and make flexible decisions. Learn to prioritize resources, defend against outbreaks, and push toward cure research to save your town from the plague.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-27 16:36:50.498