Mice and Mystics: Heart of Glorm (2013)
Playtime: 90
Min. Age: 7
Players: 1 - 4
Publisher: Z-Man Games, CrowD Games, Filosofia Éditions, Ediciones MasQueOca, Heidelberger Spieleverlag, Galápagos Jogos, Raven Distribution, Cube Factory of Ideas, Plaid Hat Games
Designers: Jerry Hawthorne
Artists: David Richards, JJ Ariosa
Mechanics: Role Playing, Area Movement, Dice Rolling, Storytelling, Cooperative Game, Variable Player Powers
Min. Age: 7
Players: 1 - 4
Publisher: Z-Man Games, CrowD Games, Filosofia Éditions, Ediciones MasQueOca, Heidelberger Spieleverlag, Galápagos Jogos, Raven Distribution, Cube Factory of Ideas, Plaid Hat Games
Designers: Jerry Hawthorne
Artists: David Richards, JJ Ariosa
Mechanics: Role Playing, Area Movement, Dice Rolling, Storytelling, Cooperative Game, Variable Player Powers
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Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love's arrow along the thum,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.
Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.
The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
Shine your light brightly through pain so glum,
Follow love's arrow along the thum,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.
Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.
The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
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The game was also published under these names:
Magia i Myszy: Serce Glorma ,
Mice and Mystics: Il cuore di Glorm ,
О мышах и тайнах: Угасшее сердце ,
Mice and Mystics: O Coração de Glorm ,
Mice and Mystics: Le Coeur de Glorm ,
Maus und Mystik: Herz des Glürm ,
Mice and Mystics: Heart of Glorm ,
Mice and Mystics: El Corazón de Glorm ,
侠鼠魔途:萤火之心
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ag.gameitem.lastUpdated: 2025-04-30 04:24:15.414