Mice and Mystics: Heart of Glorm (2013)
Playtime: 90
Min. Age: 7
Players: 1 - 4
Publisher: Filosofia Éditions, Ediciones MasQueOca, Z-Man Games, CrowD Games, Heidelberger Spieleverlag, Cube Factory of Ideas, Galápagos Jogos, Plaid Hat Games, Raven Distribution
Designers: Jerry Hawthorne
Artists: JJ Ariosa, David Richards
Mechanics: Role Playing, Storytelling, Area Movement, Dice Rolling, Cooperative Game, Variable Player Powers
Min. Age: 7
Players: 1 - 4
Publisher: Filosofia Éditions, Ediciones MasQueOca, Z-Man Games, CrowD Games, Heidelberger Spieleverlag, Cube Factory of Ideas, Galápagos Jogos, Plaid Hat Games, Raven Distribution
Designers: Jerry Hawthorne
Artists: JJ Ariosa, David Richards
Mechanics: Role Playing, Storytelling, Area Movement, Dice Rolling, Cooperative Game, Variable Player Powers
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Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love's arrow along the thum,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.
Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.
The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
Shine your light brightly through pain so glum,
Follow love's arrow along the thum,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.
Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.
The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
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The game was also published under these names:
Mice and Mystics: El Corazón de Glorm ,
Mice and Mystics: Il cuore di Glorm ,
Mice and Mystics: O Coração de Glorm ,
Maus und Mystik: Herz des Glürm ,
侠鼠魔途:萤火之心 ,
Magia i Myszy: Serce Glorma ,
О мышах и тайнах: Угасшее сердце ,
Mice and Mystics: Heart of Glorm ,
Mice and Mystics: Le Coeur de Glorm
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ag.gameitem.lastUpdated: 2025-04-30 04:24:15.414