Mad Scientist University (2005)
Tempo di Gioco: 45
Età Min.: 10
Giocatori: 3 - 7
Editore: Atlas Games, Raiding Party Games
Designer: Zachary William Anderson
Artisti: Steven Sanders
Meccaniche: Player Judge, Storytelling
Età Min.: 10
Giocatori: 3 - 7
Editore: Atlas Games, Raiding Party Games
Designer: Zachary William Anderson
Artisti: Steven Sanders
Meccaniche: Player Judge, Storytelling
Mostra Descrizione Mostra Commenti Andamento Prezzi
A party game originally from Raiding Party Games, and republished by Atlas Games in 2007, Mad Scientist University is a storytelling game where each player in turn takes on the role of an evil genius Teacher's Assistant (TA) at the Mad Scientist University.
Each TA holds a class challenging the students (everyone else) to come up with a way to meet a goal given certain elements listed on distributed cards (Create Perpetual Motion with Lawn Gnomes, for example). Each student brainstorms and then gives a short presentation detailing their plan, and the TA awards the card with the goal to the 'best' plan by whatever criteria the TA wishes (evil geniuses get to be snarky, after all). The winner is the student with the most won goal cards after everyone has led a course.
Expanded by:
Mad Scientist University Course Packet: Home Economics
Mad Scientist University Course Packet: Independent Study
Mad Scientist University Course Packet: Medicine
Mad Scientist University Course Packet: Physical Education
Mad Scientist University Course Packet: Physics
Mad Scientist University Course Packet: PSI PHI
Mad Scientist University Course Packet: Spring Break
Mad Scientist University Course Packet: Theater
Mad Scientist University Course Packet: Winter Break
Mad Scientist University Course Packet: Zoology
Each TA holds a class challenging the students (everyone else) to come up with a way to meet a goal given certain elements listed on distributed cards (Create Perpetual Motion with Lawn Gnomes, for example). Each student brainstorms and then gives a short presentation detailing their plan, and the TA awards the card with the goal to the 'best' plan by whatever criteria the TA wishes (evil geniuses get to be snarky, after all). The winner is the student with the most won goal cards after everyone has led a course.
Expanded by:
Mad Scientist University Course Packet: Home Economics
Mad Scientist University Course Packet: Independent Study
Mad Scientist University Course Packet: Medicine
Mad Scientist University Course Packet: Physical Education
Mad Scientist University Course Packet: Physics
Mad Scientist University Course Packet: PSI PHI
Mad Scientist University Course Packet: Spring Break
Mad Scientist University Course Packet: Theater
Mad Scientist University Course Packet: Winter Break
Mad Scientist University Course Packet: Zoology
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ag.gameitem.lastUpdated: 2025-04-26 23:03:30.816