Green Hell: The Board Game (0)
Tempo de Jogo: 120
Idade Mín.: 15
Jogadores: 1 - 4
Editora: Galaktus Games
Designers: Mateusz 'Vik' Sochon
Artistas: Desconhecido
Mecânicas: Movement Points, Area Movement, Action Points, Cooperative Game, Storytelling, Campaign / Battle Card Driven
Idade Mín.: 15
Jogadores: 1 - 4
Editora: Galaktus Games
Designers: Mateusz 'Vik' Sochon
Artistas: Desconhecido
Mecânicas: Movement Points, Area Movement, Action Points, Cooperative Game, Storytelling, Campaign / Battle Card Driven
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Green Hell: The Board Game is a non-legacy, campaign, survival, fully cooperative game for 1-4 players. The board game follows the recipe for success implemented by its electronic counterpart, by introducing a highly optimizable set of survival mechanics, pitting players against a changeable and unpredictable jungle environment. The core mechanics of the game are:
Players are all members of a search and rescue party, sent into the Amazon rainforest to locate Jake Higgins - the protagonist known from the computer game. Avoiding too many spoilers, the plot of the board game campaign runs its own course and uses some hallmark elements of the overarching Green Hell story, without spoiling the electronic adventure to anyone.
Apart from the characters in the team - who have varying roles and asymmetric skills (the Survival Expert, the Guide, the Medic, the Scientist) the other main character of the game is the jungle itself. With a map based on random card setup, providing modularity (no two games of the same scenario will look the same), and an ever-expanding area to cover (each scenario will allow players to uncover a part of a greater region, and sometimes the players will have to backtrack to an already known location) the jungle creation system introduces variability and unpredictability to each session.
–description from the designer
Players are all members of a search and rescue party, sent into the Amazon rainforest to locate Jake Higgins - the protagonist known from the computer game. Avoiding too many spoilers, the plot of the board game campaign runs its own course and uses some hallmark elements of the overarching Green Hell story, without spoiling the electronic adventure to anyone.
Apart from the characters in the team - who have varying roles and asymmetric skills (the Survival Expert, the Guide, the Medic, the Scientist) the other main character of the game is the jungle itself. With a map based on random card setup, providing modularity (no two games of the same scenario will look the same), and an ever-expanding area to cover (each scenario will allow players to uncover a part of a greater region, and sometimes the players will have to backtrack to an already known location) the jungle creation system introduces variability and unpredictability to each session.
–description from the designer
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Green Hell: The Board Game
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ag.gameitem.lastUpdated: 2025-04-27 04:57:03.626