Inventing the Future (2013)
Tiempo de Juego: 60
Edad Mínima: 10
Jugadores: 2 - 5
Editor: (Web published), Up & Away Games
Diseñadores: Rick Heli
Artistas: Zay Wijg, Rick Heli, Jonathan Stephens
Mecánicas: Dice Rolling, Open Drafting, Variable Phase Order
Edad Mínima: 10
Jugadores: 2 - 5
Editor: (Web published), Up & Away Games
Diseñadores: Rick Heli
Artistas: Zay Wijg, Rick Heli, Jonathan Stephens
Mecánicas: Dice Rolling, Open Drafting, Variable Phase Order
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In Inventing the Future, players race to invent the flying car, teleportation and time travel. Whoever can best manage the bottlenecks of research, development and production stands to earn everlasting glory, fame and power.
To accomplish this, players must assemble teams to perform research, testing, and manufacturing. Specialist teams provide more powerful abilities. To support all of this, players must raise both public and private funding.
Each round six dice are rolled and players take turns drafting them, marking the corresponding intersection of number and color on their boards. In each row only one choice is possible. When all rows are filled, players execute the action phases, their type and order having been determined via the same dice.
To accomplish this, players must assemble teams to perform research, testing, and manufacturing. Specialist teams provide more powerful abilities. To support all of this, players must raise both public and private funding.
Each round six dice are rolled and players take turns drafting them, marking the corresponding intersection of number and color on their boards. In each row only one choice is possible. When all rows are filled, players execute the action phases, their type and order having been determined via the same dice.
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ag.gameitem.lastUpdated: 2025-05-01 19:58:43.895