Aircraft, Battle Force: The Ships that Held the Line (2025)
Spielzeit: 90
Min. Alter: 12
Spieler: 2 - 6
Verlag: First Team Games
Designer: David Ells
Künstler: Patrick Stevens
Mechaniken: Secret Unit Deployment, Relative Movement, Line Drawing, Impulse Movement, Paper-and-Pencil, Drawing, Critical Hits and Failures, Hexagon Grid, Turn Order: Time Track, Communication Limits, Movement Points, Measurement Movement, Dice Rolling, Line of Sight, Minimap Resolution, Card Play Conflict Resolution, Simultaneous Action Selection, Push Your Luck, Simulation, Hidden Movement, Pattern Movement, Square Grid
Min. Alter: 12
Spieler: 2 - 6
Verlag: First Team Games
Designer: David Ells
Künstler: Patrick Stevens
Mechaniken: Secret Unit Deployment, Relative Movement, Line Drawing, Impulse Movement, Paper-and-Pencil, Drawing, Critical Hits and Failures, Hexagon Grid, Turn Order: Time Track, Communication Limits, Movement Points, Measurement Movement, Dice Rolling, Line of Sight, Minimap Resolution, Card Play Conflict Resolution, Simultaneous Action Selection, Push Your Luck, Simulation, Hidden Movement, Pattern Movement, Square Grid
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Aircraft, Battle Force (ABF) is a naval wargame that overs the Solomon Islands & Coral Sea battles & Guadalcanal Campaign of 1942.
Each player plots their task forces movement for 3 days (14 hours long) and 3 nights (10 hours each), and also each day’s air searches (time of launch, duration & direction), and also any air strike missions that may result from successful searches.
Each 1 inch distance on the map is 100 nautical miles, and the various latitude & longitude lines are shown on the map; the latter decrease in distance as they go away from the equator.
Game play is quick, and rules and play are easy to learn. A full battle of 3 days lasts between 30-45 minutes.
Successful plotting & execution of air searches are at the heart of the game, and moving your aircraft carrier task forces into the most advantageous & flexible location will help you survive the enemy air searches & strikes. Land-based air squadrons also offer reconnaissance & attack opportunities.
The time scale will telescope between 1 day and 1 minute game turns (the latter for air strike resolution).
—description from the designer
Each player plots their task forces movement for 3 days (14 hours long) and 3 nights (10 hours each), and also each day’s air searches (time of launch, duration & direction), and also any air strike missions that may result from successful searches.
Each 1 inch distance on the map is 100 nautical miles, and the various latitude & longitude lines are shown on the map; the latter decrease in distance as they go away from the equator.
Game play is quick, and rules and play are easy to learn. A full battle of 3 days lasts between 30-45 minutes.
Successful plotting & execution of air searches are at the heart of the game, and moving your aircraft carrier task forces into the most advantageous & flexible location will help you survive the enemy air searches & strikes. Land-based air squadrons also offer reconnaissance & attack opportunities.
The time scale will telescope between 1 day and 1 minute game turns (the latter for air strike resolution).
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-25 06:56:40.831