Itzamazti (2018)
Tiempo de Juego: 0
Edad Mínima: 0
Jugadores: 2 - 4
Editor: MAYAM 13
Diseñadores: Rafael Chávez Rivas
Artistas: Rafael Chávez Rivas
Mecánicas: Point to Point Movement
Edad Mínima: 0
Jugadores: 2 - 4
Editor: MAYAM 13
Diseñadores: Rafael Chávez Rivas
Artistas: Rafael Chávez Rivas
Mecánicas: Point to Point Movement
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The board game Itzamazti, created by Rafael Chávez Rivas, is an abstract game that originates from Mexican cultures, like most of my games, but this time it is based on the god Quetzalcoatl, or feathered serpent god, in its version of two-headed serpent, one of which swallows the sun at nightfall, to take it to the heavens near the moon, and vomit it at dawn by the other head of this serpent, doing with this the cycle of day and night, is a game with simple rules, but very fun.
Rules:
Each player chooses 3 discs of one of 4 colors, and starts in one of the two suns represented at the ends of the board in the languages of the snakes, interspersing these discs with those of another player, from there you must take your chips until the other sun, passing through the moon and avoiding being trapped by another player, because of being caught, you will return so many spaces the opposing player has advanced in his dice throw to catch you, delaying the advance of you, however, once you have managed to take one of your chips to the opposite sun, and with another of your chips you have caught another player, you can add the result in your dice to the points you have obtained according to the position of your chip in the goal sun column, making his opponents go back even more, the first player to get all his chips in the opposite sun wins the game.
—description from the publisher
Rules:
Each player chooses 3 discs of one of 4 colors, and starts in one of the two suns represented at the ends of the board in the languages of the snakes, interspersing these discs with those of another player, from there you must take your chips until the other sun, passing through the moon and avoiding being trapped by another player, because of being caught, you will return so many spaces the opposing player has advanced in his dice throw to catch you, delaying the advance of you, however, once you have managed to take one of your chips to the opposite sun, and with another of your chips you have caught another player, you can add the result in your dice to the points you have obtained according to the position of your chip in the goal sun column, making his opponents go back even more, the first player to get all his chips in the opposite sun wins the game.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-26 15:29:32.631