AeroTech: The BattleTech Game of Fighter Combat (1986)
Playtime: 120
Min. Age: 12
Players: 2 - 8
Publisher: Encore, FASA
Designers: L. Ross Babcock, III, Jordan Weisman, Stuart Johnson
Artists: James Holloway (I), David R. Deitrick, Todd F. Marsh, Dana Andrews
Mechanics: Simulation, Role Playing, Dice Rolling, Hexagon Grid, Bias
Min. Age: 12
Players: 2 - 8
Publisher: Encore, FASA
Designers: L. Ross Babcock, III, Jordan Weisman, Stuart Johnson
Artists: James Holloway (I), David R. Deitrick, Todd F. Marsh, Dana Andrews
Mechanics: Simulation, Role Playing, Dice Rolling, Hexagon Grid, Bias
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This is the air combat game of the BattleTech series. This game differs from most air combat games in that it happens in outer space so you have to deal with velocity and deltaV instead of simply turning. It is also possible to fly in the atmosphere as well.
Like all BattleTech games, the combat is characterized by detailed hit location; taking hits isn't scary provide you take them in different areas of the craft every time.
Like all BattleTech games, the combat is characterized by detailed hit location; taking hits isn't scary provide you take them in different areas of the craft every time.
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The game was also published under these names:
AeroTech ,
AstroTech: Raumgefechte im BattleTech-Universum ,
AeroTech: The BattleTech Game of Fighter Combat ,
AeroTech: El Juego de Combate de Cazas del Universero de Battletech
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ag.gameitem.lastUpdated: 2025-04-30 16:02:13.775