Warband: Wargaming Large Scale Dark Ages or Early Medieval Skirmish Battles (2014)
Speeltijd: 280
Min. Leeftijd: 12
Spelers: 1 - 6
Uitgever: Polkovnik Productions
Ontwerpers: Mark Lewis (II)
Kunstenaars: Onbekend
Mechanismen: Grid Movement, Card Play Conflict Resolution, Dice Rolling
Min. Leeftijd: 12
Spelers: 1 - 6
Uitgever: Polkovnik Productions
Ontwerpers: Mark Lewis (II)
Kunstenaars: Onbekend
Mechanismen: Grid Movement, Card Play Conflict Resolution, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
This is a set of rules for wargaming large scale Dark Ages or Early Medieval skirmish battles. It can be used with any scale figures (typically 15mm or 28mm).
Each figure on the table represents one man, and the game is designed for battles of around 50 – 100 figures per side.
Basic Concepts:
This game is played on a hex grid. Each hex must be big enough to contain at least 8 singly based foot figures, or four mounted figures.
It is designed to be played with singly based figures.
The game is card driven, so each player has a hand of cards, and cards are played to activate groups of figures and for other events.
There are no units in this game. Figures can move around freely, although they will benefit from the presence of Leaders. Figures are activated for movement, combat and shooting by hex (so some or all of the figures in a hex may move, shoot or fight when activated).
Each army has a Warlord and some Leaders. All rules applying to Leaders also apply to Warlords.
Game mechanisms:
All dice used are normal 6 sided dice. When the rules refer to a particular number that must be rolled, that number or higher must be rolled for success.
Each figure on the table represents one man, and the game is designed for battles of around 50 – 100 figures per side.
Basic Concepts:
This game is played on a hex grid. Each hex must be big enough to contain at least 8 singly based foot figures, or four mounted figures.
It is designed to be played with singly based figures.
The game is card driven, so each player has a hand of cards, and cards are played to activate groups of figures and for other events.
There are no units in this game. Figures can move around freely, although they will benefit from the presence of Leaders. Figures are activated for movement, combat and shooting by hex (so some or all of the figures in a hex may move, shoot or fight when activated).
Each army has a Warlord and some Leaders. All rules applying to Leaders also apply to Warlords.
Game mechanisms:
All dice used are normal 6 sided dice. When the rules refer to a particular number that must be rolled, that number or higher must be rolled for success.
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ag.gameitem.lastUpdated: 2025-04-29 14:03:40.511