Smocza jama (0)
Czas gry: 30
Min. wiek: 5
Gracze: 2 - 5
Wydawca: Arcus clube
Projektanci: Nieznany
Artyści: Nieznany
Mechaniki: Roll / Spin and Move
Min. wiek: 5
Gracze: 2 - 5
Wydawca: Arcus clube
Projektanci: Nieznany
Artyści: Nieznany
Mechaniki: Roll / Spin and Move
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The goal of Smocza jama is to reach the castle and, along the way, sneak past the pit of a voracious dragon. Monsters (on the board in large yellow squares) help the dragon capture the player. However, mysterious creatures help the player by giving him "lucky stars" (fields with a star), which allow him to summon a knight who will defeat the dragon. Dwarves (fields with dwarves) also help by giving items (sword, bow, invisibility hat) or revealing a spell that helps defeat monsters.
Players take turns rolling the dice and moving their pieces by the number of points on the dice. When a player stands on a square with a star, he or she receives a card with a star. When the player stands on the field with the dwarf, he receives a magic item on a cardboard in the color of the dwarf's hat. When a player stands on a space with a creature, he draws a card with that creature. It then moves to the circular track in the center of the board. Now he moves on it. When he stands on a green space, he is saved by a sleeping knight and goes to the space of the color indicated by the arrow on the creature card. When he stands on the red square, he is eaten by the dragon and returns to the start. If a player who stands on a space with a creature has a star, he gives it up and moves to the track with stars, crosses it, is then saved by a knight and moves to the space in the color indicated by the arrow on the card with the creature. If a player who stands on a field with a creature has a magical item, he defeats it, puts the item in the box and continues.
Players take turns rolling the dice and moving their pieces by the number of points on the dice. When a player stands on a square with a star, he or she receives a card with a star. When the player stands on the field with the dwarf, he receives a magic item on a cardboard in the color of the dwarf's hat. When a player stands on a space with a creature, he draws a card with that creature. It then moves to the circular track in the center of the board. Now he moves on it. When he stands on a green space, he is saved by a sleeping knight and goes to the space of the color indicated by the arrow on the creature card. When he stands on the red square, he is eaten by the dragon and returns to the start. If a player who stands on a space with a creature has a star, he gives it up and moves to the track with stars, crosses it, is then saved by a knight and moves to the space in the color indicated by the arrow on the card with the creature. If a player who stands on a field with a creature has a magical item, he defeats it, puts the item in the box and continues.
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ag.gameitem.lastUpdated: 2025-04-29 01:01:00.225