Biribi (2011)
Speeltijd: 0
Min. Leeftijd: 12
Spelers: 2
Uitgever: Österreichisches Spiele Museum e.V., WIN: Das Spielejournal, White Castle
Ontwerpers: Harald Havas
Kunstenaars: Harald Havas
Mechanismen: Onbekend
Min. Leeftijd: 12
Spelers: 2
Uitgever: Österreichisches Spiele Museum e.V., WIN: Das Spielejournal, White Castle
Ontwerpers: Harald Havas
Kunstenaars: Harald Havas
Mechanismen: Onbekend
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The game board depicts a rug with three connected, diamond-shaped areas of 3 x 3 fields each. The goal is to get as many of one's own playing pieces to the far end of the board.
Each player has five coins. In each turn, a player can move a coin one field forward. When a coin can reach one of the opponent's coins, it climbs on top of that. This is called a Biri, it can move two fields, but not eliminate further coins. It can be caught by a single coin of the opponent. The resulting "Biribi" can move three fields and can't be eliminated.
When a Biri or Biribi reaches the far end of the board, opponent's coins are discarded, one's own coins are scored. Whoever managed to get most coins across is the winner.
Each player has five coins. In each turn, a player can move a coin one field forward. When a coin can reach one of the opponent's coins, it climbs on top of that. This is called a Biri, it can move two fields, but not eliminate further coins. It can be caught by a single coin of the opponent. The resulting "Biribi" can move three fields and can't be eliminated.
When a Biri or Biribi reaches the far end of the board, opponent's coins are discarded, one's own coins are scored. Whoever managed to get most coins across is the winner.
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ag.gameitem.lastUpdated: 2025-04-26 20:28:30.103