Imperium: Empires in Conflict – Worlds in the Balance (1977)
Tempo de Jogo: 300
Idade Mín.: 12
Jogadores: 2
Editora: Game Designers' Workshop (GDW Games), Conflict Games, Äventyrsspel, Fantasy Productions, Inc., Imperium Jogos, War Drum Games, Stratelibri, Fanpro, Kokusai-Tsushin Co., Ltd. (国際通信社), Hobby Japan
Designers: Marc W. Miller, John Harshman, Frank Chadwick
Artistas: Naoyuki Kato, Alan M. Clark, Stephen Fabian, Radley Masinelli
Mecânicas: Ratio / Combat Results Table, Dice Rolling, Events, Hexagon Grid, Scenario / Mission / Campaign Game, Simulation, Grid Movement, Point to Point Movement, Variable Player Powers, Variable Set-up
Idade Mín.: 12
Jogadores: 2
Editora: Game Designers' Workshop (GDW Games), Conflict Games, Äventyrsspel, Fantasy Productions, Inc., Imperium Jogos, War Drum Games, Stratelibri, Fanpro, Kokusai-Tsushin Co., Ltd. (国際通信社), Hobby Japan
Designers: Marc W. Miller, John Harshman, Frank Chadwick
Artistas: Naoyuki Kato, Alan M. Clark, Stephen Fabian, Radley Masinelli
Mecânicas: Ratio / Combat Results Table, Dice Rolling, Events, Hexagon Grid, Scenario / Mission / Campaign Game, Simulation, Grid Movement, Point to Point Movement, Variable Player Powers, Variable Set-up
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"Imperium" is a 2-player wargame of space empire conflict set in 22nd Century AD, and shortly after release, retconned into the history of the "Traveller" role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of star-ships and ground forces to choose from, and the game is notable for how the two sides are asymmetrical: their forces aren't identical and their economies work differently.
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
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ag.gameitem.lastUpdated: 2025-04-25 00:16:13.943