Breakout: Normandy (1992)
Speeltijd: 240
Min. Leeftijd: 12
Spelers: 2
Uitgever: The Avalon Hill Game Co, L2 Design Group
Ontwerpers: Don Greenwood, James Stahler
Kunstenaars: Charles Kibler, Art Lupinacci
Mechanismen: Area Movement, Advantage Token, Dice Rolling, Simulation, Area-Impulse
Min. Leeftijd: 12
Spelers: 2
Uitgever: The Avalon Hill Game Co, L2 Design Group
Ontwerpers: Don Greenwood, James Stahler
Kunstenaars: Charles Kibler, Art Lupinacci
Mechanismen: Area Movement, Advantage Token, Dice Rolling, Simulation, Area-Impulse
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"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area.
The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.
The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.
The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.
The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.
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ag.gameitem.lastUpdated: 2025-04-29 15:38:16.24